WARFARE SEVEN YEARS WAR COMPETITION 16 - 17 October 2002
Rule Amendments and Clarifications
Entries MUST be in very quickly
as there are limited places
RULES & ARMY LISTS
The rules to be used are the WRG 1685-1845 set with the Seven Years' War amendments and army lists published by WRG in January 1992 as further amended below.
ARMY SIZE
- 2000 points maximum from any one of the lists in the WRG 1992 book, using
painted 15mm figures.
- The C-in-C must be paid for and may not directly command any brigade or
brigades.
- A Chief of Staff must be paid for and may not directly command any brigade
or brigades.
YOUR ENTRY
- Your Army List must clearly show the nationality and year, brigade organisation
and all points values.
- Any army list notes prohibiting certain unit combinations within brigades
will be enforced.
- All figures must be representative of the troop type that they represent
and no unpainted figures will be allowed.
- The cost of entry is £10.00 per player
- Cheques should be made payable to Wargames Association of Reading
TERRAIN
- Table size will be 6' x 4'
- All terrain will be laid out in advance by the organiser and will feature
terrain objective points. These will relate to cross roads, bridges, fords
or single buildings.
STARTING THE GAME
- Players will dice (1 x d6) for the side of the table they will deploy on,
the higher choosing. A side that has more scouting points will add one to
the die roll.
- Deployment is then made in the normal way.
- Players dice to determine in whose movement phase the game will start, the
highest score choosing. The game ends after the hand-to-hand phase of the
first mover.
TERRAIN OBJECTIVES
- Each table will have up to 2 terrain objectives.
- The objectives will be either one in each deployment zone or both (or a
solo one) in neutral ground.
- The terrain objectives are worth bonus competition points.
- Half points will be scored if the objective is contested or has been captured
and subsequently destroyed.
- An objective is considered to be held if it is occupied by one sides forces
only or it is entirely behind an armies battle line and no enemy unit can
trace a straight line move to it which is shorter than the nearest holding
unit.
- An objective is contested if both sides occupy it or if a subsequent bound
of -hand-to-hand combat has been fought over it. This is intended to prevent
a side contesting an objective by attacking it in the last bound.
ARMY LIST AND RULE CLARIFICATIONS
- A ground scale of 1mm to 2 paces will be used.
- Light field defences may be used where permitted in the lists. They may
not be placed outside the owning players deployment area.
- All ploughed fields count as bush for movement penalties.
- Cornfields count as open woods for movement and visibility.
- Single buildings count as cover and can hold up to 12 figures.
- Built up areas are surrounded by a low wall, count as cover and can hold
as many figures as will fit.
Unless advised otherwise by the umpire.
- Walls and hedges count as minor linear obstacles.
- Cavalry squadrons may be increased to 4 figures. If any are so increased,
all must be.
- Battalion guns and crews will be costed at half points and may not fire
at long range. If moved battalion guns may only fire directly ahead.
- Howitzers used as battalion guns may not move and fire.
- A battalion gun is lost if the unit to which it belongs
is destroyed, falls below 25% of its original size or is routed.
- Battalion guns attached to skirmishing infantry units evade with their parent
unit.
- Howitzers may not be used to start fires in woods or built up areas but
can set light to single buildings.
- Artillery that has been manhandled, apart from battalion guns, count as
disordered for reaction purposes in the opponents succeeding bound and the
players own following reaction phase.
- Streams or rivers count as minor linear obstacles and prevent artillery,
except battalion guns, crossing except by a ford or bridge.
- The optional rule for Prussian infantry to move faster is compulsory for
all Prussian lists.
- Note 2 in the Prussian list and note 4 in the Prince Henry list will not
apply.
- The optional shooting casualties rule on page 53 will be applied to any
cossacks in Russian armies.
- Visibility is limited to 50 paces in woods and cornfields and 300 paces
in built up areas.
- Troops inside a wood or cornfield may only be seen from 25 paces by troops
outside or if they shoot.
- A C-in-C in base contact with a brigadier at the time he takes a first opposition
test counts the brigade as being under the command of a Bold general for reaction
purposes.
- The C-in-C may only override a general who has failed a first response test
by moving into contact with that general after the test has failed.
- Stationary cavalry can shoot.
- Regular Cavalry may not dismount.
- All units initiating flank charges must have at least 50% of their unit
behind the targets flank at the time of testing to initiate the charge.
- Troops who start their charge in terrain that disorders them count as crossing
disordering terrain for reaction purposes, both their own and that of the
target.
- The penalties for moving in difficult terrain apply until all figures of
a unit have cleared the terrain.
- Troops may not surrender until they have made one continued rout move, unless
they are totally surrounded by enemy troops.
- Troops who evade in a response phase may not rally in the same bound's manoeuvre
phase.
- Regular infantry in column count as disordered for reaction purposes and
as shaken in hand-to-hand combat.
- Cavalry in hand-to-hand combat whilst in difficult terrain will count shaken.
COST OF CAVALRY FIGURES
Due to the reduced effect of cavalry under these amendments their cost will be revised as follows:
Cuirassier figure 10 points
Other heavy cavalry figure 8 points
Regular light cavalry figure 7 points
Regular skirmishing cavalry figure 6 points
Irregular skirmishing cavalry figure 5 points
Extra if:
Elite +3 points
Veteran or soldier +1 points
Reduce cost if:
Raw -2 points
Levy -2 points
MARCH MOVES
Marches will be allowed as page 50 of the WRG 1992 amendments, but a limit of twice normal distance will apply.
BIG BATTERY FIRE
If a battery of 3 or more artillery models (or two batteries totalling 3 or more models where the army list maximum is 2 models per battery) shooting at a single target fails to achieve any hits (including overshoot targets) add up the scores of the dice thrown and if the total is 6 or more then 1 consolation hit is achieved on the primary target. No matter what the final score, range or target type no more than 1 hit can be scored in these circumstances. This does not prevent or limit the risk to a player's own troops in the danger zone.
COUNTER BATTERY FIRE
Counter battery fire was seldom successful in destroying artillery pieces. Where artillery was silenced this was achieved by casualties to the gun crew.
Therefore when dicing for hits on a battery from roundshot or shell a '6' will not eliminate a gun and gunner, but will instead eliminate 3 gunners. If the hit is a consolation hit a '6' will eliminate one gunner only.
LOSS OF GUNS
Battalion guns are removed and count as lost when all artillery
crew figures manning them are eliminated. Battery guns will only count as lost
if the models are captured by enemy troops.
© Philip Mackie 2002